Write down a Cyberpunk TCG game in one line per turn.

A few characters per turn, by hand, at the table — enough for a judge to verify and for you to replay.

WHAT HAPPENED

I rolled my d12 and it rolled a 12. Then I lowered my d12 from 12 to 7. Then I stole my Rival's d8 and d10.

WHAT YOU WRITE

15 characters. Hover any piece to hear it.

Example game

turn 0 / 10
GAME 1 first: WE THEY
  1. 11
  2. 12
WE 0 gigs
FIXER
d4d6d8d10d12d20
GIGS
none
THEY 0 gigs
FIXER
d4’d6’d8’d10’d12’d20’
GIGS
none

Both players start with a full fixer and no gigs. Press next.

Cheatsheet

DICE

A
d4
B
d6
C
d8
D
d10
E
d12
F
d20

A trailing ’ is my Rival’s die: B’ is their d6.

MOVES

B4
Roll
Roll my d6. It shows 4.
xB'
Steal
Steal my Rival's d6. It keeps its value, so none is written.
+B5
Increment
Raise a die in play to 5.
-B2
Decrement
Lower a die in play to 2.
=B3
Set
Set a die in play to 3, up or down.
~B6
Reroll
Reroll a die in play. It now shows 6.
A<>B'
Swap
Swap my d4 with my Rival's d6. Both keep their values; it is not a steal.
..
Pass
Do nothing this turn. Never leave a line blank.

ONE LINE, ONE TURN

  • Moves go in the order they happened: B4 -B2.
  • Nobody writes who — turns alternate, starting with whoever went first.
  • Start your turn holding 7 or more gigs and you win.
  • From turn 15, a steal that gets you to 7 wins on the spot.

What next

Unofficial fan project. Not associated with or endorsed by the publisher. Card names, art and rules text are the property of their respective owners. Card data from api.netdeck.gg. Query language: Syntax. Terms. Privacy.