Write down a Cyberpunk TCG game in one line per turn.
A few characters per turn, by hand, at the table — enough for a judge to verify and for you to replay.
WHAT HAPPENED
I rolled my d12 and it rolled a 12. Then I lowered my d12 from 12 to 7. Then I stole my Rival's d8 and d10.
WHAT YOU WRITE
15 characters. Hover any piece to hear it.
Example game
turn 0 / 10
GAME 1 first: WE THEY
- 11
- 12
WE 0 gigs
FIXER
d4d6d8d10d12d20
GIGS
none
THEY 0 gigs
FIXER
d4’d6’d8’d10’d12’d20’
GIGS
none
Both players start with a full fixer and no gigs. Press next.
Cheatsheet
DICE
- A
- d4
- B
- d6
- C
- d8
- D
- d10
- E
- d12
- F
- d20
A trailing ’ is my Rival’s die: B’ is their d6.
MOVES
- B4
- Roll
- Roll my d6. It shows 4.
- xB'
- Steal
- Steal my Rival's d6. It keeps its value, so none is written.
- +B5
- Increment
- Raise a die in play to 5.
- -B2
- Decrement
- Lower a die in play to 2.
- =B3
- Set
- Set a die in play to 3, up or down.
- ~B6
- Reroll
- Reroll a die in play. It now shows 6.
- A<>B'
- Swap
- Swap my d4 with my Rival's d6. Both keep their values; it is not a steal.
- ..
- Pass
- Do nothing this turn. Never leave a line blank.
ONE LINE, ONE TURN
- Moves go in the order they happened:
B4 -B2. - Nobody writes who — turns alternate, starting with whoever went first.
- Start your turn holding 7 or more gigs and you win.
- From turn 15, a steal that gets you to 7 wins on the spot.