Art by Michal Ivan

Cyberpsychosis

03
Yellow Program
Power
—
RAM required
2
Eddiable

Quick Give an equipped Unit +3 power this turn for each of its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.

Printings 4

FAQ

Can I choose an equipped rival Unit with this effect?
Yes.
If I play this Program QUICK as a reaction and choose the attacking rival Unit for the effect, what happens?
The rival Unit gets the power boost for the ensuing fight and is defeated at the end of the turn.
If a Unit under the effect of Cyberpsychosis attacks but does not make it to the Fight or Steal step, is it still defeated at the end of the turn?
No.

Rules questions? See General Rulings →

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